﻿using Microsoft.Xna.Framework;

namespace MonoGame.Extended.Drawing {
    public struct RadialGradientBrushProperties {

        public Vector2 Center { get; set; }

        public Vector2 GradientOriginOffset { get; set; }

        public float RadiusX { get; set; }

        public float RadiusY { get; set; }

    }
}
